COMMITS
/ manimlib/camera/camera.py December 11, 2024
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Remove DEFAULT_FPS constant
Grant Sanderson committed
December 10, 2024
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Consolidate camera configuration
Grant Sanderson committed
October 20, 2024
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Minor Bug fixed: window's bg color now changing.
Varniex committed
September 6, 2024
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Clean up changes associated with fixing aspect ratio issue
Grant Sanderson committed
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Swap window buffer after blit from another fbo
Grant Sanderson committed
August 16, 2024
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Add white space after assert statements
Grant Sanderson committed
August 15, 2024
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Cease useless rendering
Grant Sanderson committed
February 1, 2023
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Remove commended code
Grant Sanderson committed
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Fix Camera.blit
Grant Sanderson committed
January 31, 2023
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Add Camera.blit, and use it when there's a window, but the used fbo is not the window's
Grant Sanderson committed
January 30, 2023
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Use frame_scale uniform instead of frame_shape
Grant Sanderson committed
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Refactor so that view matrix incorporates frame scaling
Grant Sanderson committed
January 28, 2023
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Specify ctx type
Grant Sanderson committed
January 27, 2023
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Reorganize fbo initialization
Grant Sanderson committed
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Move camera.clear call into 'capture'
Grant Sanderson committed
January 26, 2023
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Use separate fbo for writing to file when window is active
Grant Sanderson committed
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Remove stray imports
Grant Sanderson committed
January 25, 2023
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Move rendering more fully away from Camera to Mobject and ShaderWrapper
Grant Sanderson committed
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Move most of rendering logic to ShaderWrapper
Grant Sanderson committed
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Move Texture handling and vao creation outside of Camera
Grant Sanderson committed
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Move program code to ShaderWrapper, away from Camera
Grant Sanderson committed
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Have ShaderWrapper track OpenGL context
Grant Sanderson committed
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Change use_clip_plane to be a function
Grant Sanderson committed
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Separate CameraFrame into its own file
Grant Sanderson committed
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Small clean up
Grant Sanderson committed
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Change winding fill blend_func
Grant Sanderson committed
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Misc. clean up
Grant Sanderson committed
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Make winding fill optional, and make winding additive rather than toggling
Grant Sanderson committed
January 24, 2023
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Use null array for vert indices in place of None
Grant Sanderson committed
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Have init_fill_fbo take in ctx as an argument
Grant Sanderson committed
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Small clean up
Grant Sanderson committed
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Use gl_InstanceID instead of hacking triangle_strip
Grant Sanderson committed
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First pass at a winding-based fill approach
Grant Sanderson committed
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Small cleanup
Grant Sanderson committed
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Enable recording during a Scene embed
Grant Sanderson committed
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Don't disable clip plane
Grant Sanderson committed
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Camera pixel_shape should reflect the drawn fbo
Grant Sanderson committed
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Blit based on window's viewport, when in preview mode
Grant Sanderson committed
January 23, 2023
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Rename perspective to view_matrix
Grant Sanderson committed
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Get rid of pixel_width and pixel_height attrs on Camera
Grant Sanderson committed
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Refer directly to fbo viewports in get_raw_fbo_data
Grant Sanderson committed
January 22, 2023
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Rename set_ctx_clip_distance -> set_ctx_clip_plane
Grant Sanderson committed
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Remove texture_id == 15 hack
Grant Sanderson committed
January 21, 2023
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Make Camera.fbo the entity rendered to, with a separate fbo for emitted frames
Grant Sanderson committed
January 18, 2023
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Simplify true_dot shaders
Grant Sanderson committed
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Fix get_perspective_transform to shift before rotation
Grant Sanderson committed
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Store pixel_size instead of pixel_shape
Grant Sanderson committed
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Simplify get_gl_Position
Grant Sanderson committed
January 17, 2023
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Don't pre-rotate light source
Grant Sanderson committed
January 16, 2023
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Fix index buffer bug
Grant Sanderson committed