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Avoid resetting pending frame

The function update_texture() calls update_texture_internal() and falls
back to set_pending_frame() if it fails.

When the frame passed is the pending frame, call only the _internal()
version instead.

This will prevent issues with frame reference counts by ensuring the
source and destination frames are never the same.

Refs 6298ef095ffa9a2cdd2b4d245e71280743b5a59e
Refs #6357 <https://github.com/Genymobile/scrcpy/issues/6357>
R
Romain Vimont committed
bfb0872493ee49aaccb000afaa62187f46b7e990
Parent: e11399a