EventDispatcher → Texture →

# FramebufferTexture

This class can only be used in combination with `copyFramebufferToTexture()` methods of renderers. It extracts the contents of the current bound framebuffer and provides it as a texture for further usage.

## Code Example

    const pixelRatio = window.devicePixelRatio;
    const textureSize = 128 * pixelRatio;
    const frameTexture = new FramebufferTexture( textureSize, textureSize );
    // calculate start position for copying part of the frame data
    const vector = new Vector2();
    vector.x = ( window.innerWidth * pixelRatio / 2 ) - ( textureSize / 2 );
    vector.y = ( window.innerHeight * pixelRatio / 2 ) - ( textureSize / 2 );
    renderer.render( scene, camera );
    // copy part of the rendered frame into the framebuffer texture
    renderer.copyFramebufferToTexture( frameTexture, vector );

## Constructor

### new FramebufferTexture ( width : number, height : number )

Constructs a new framebuffer texture.

width | The width of the texture.
height | The height of the texture.

## Properties

### .generateMipmaps : boolean

Whether to generate mipmaps (if possible) for a texture.

Overwritten and set to `false` by default.

Default is `false`.

Overrides: Texture#generateMipmaps

### .isFramebufferTexture : boolean (readonly)

This flag can be used for type testing.

Default is `true`.

### .magFilter : NearestFilter | NearestMipmapNearestFilter | NearestMipmapLinearFilter | LinearFilter | LinearMipmapNearestFilter | LinearMipmapLinearFilter

How the texture is sampled when a texel covers more than one pixel.

Overwritten and set to `NearestFilter` by default to disable filtering.

Default is `NearestFilter`.

Overrides: Texture#magFilter

### .minFilter : NearestFilter | NearestMipmapNearestFilter | NearestMipmapLinearFilter | LinearFilter | LinearMipmapNearestFilter | LinearMipmapLinearFilter

How the texture is sampled when a texel covers less than one pixel.

Overwritten and set to `NearestFilter` by default to disable filtering.

Default is `NearestFilter`.

Overrides: Texture#minFilter

## Source

src/textures/FramebufferTexture.js