EventDispatcher → BufferGeometry →

# BoxLineGeometry

A special type of box geometry intended for LineSegments.

## Code Example

    const geometry = new THREE.BoxLineGeometry();
    const material = new THREE.LineBasicMaterial( { color: 0x00ff00 } );
    const lines = new THREE.LineSegments( geometry, material );
    scene.add( lines );

## Import

BoxLineGeometry is an addon, and must be imported explicitly, see Installation#Addons.

    import { BoxLineGeometry } from 'three/addons/geometries/BoxLineGeometry.js';

## Constructor

### new BoxLineGeometry ( width : number, height : number, depth : number, widthSegments : number, heightSegments : number, depthSegments : number )

Constructs a new box line geometry.

width | The width. That is, the length of the edges parallel to the X axis. Default is `1`.
height | The height. That is, the length of the edges parallel to the Y axis. Default is `1`.
depth | The depth. That is, the length of the edges parallel to the Z axis. Default is `1`.
widthSegments | Number of segmented rectangular sections along the width of the sides. Default is `1`.
heightSegments | Number of segmented rectangular sections along the height of the sides. Default is `1`.
depthSegments | Number of segmented rectangular sections along the depth of the sides. Default is `1`.

## Source

examples/jsm/geometries/BoxLineGeometry.js