Loader →

# DataTextureLoader

Abstract base class for loading binary texture formats RGBE, EXR or TGA. Textures are internally loaded via FileLoader.

Derived classes have to implement the `parse()` method which holds the parsing for the respective format.

## Constructor

### new DataTextureLoader ( manager : LoadingManager ) (abstract)

Constructs a new data texture loader.

manager | The loading manager.

## Methods

### .load ( url : string, onLoad : function, onProgress : onProgressCallback, onError : onErrorCallback ) : DataTexture

Starts loading from the given URL and passes the loaded data texture to the `onLoad()` callback. The method also returns a new texture object which can directly be used for material creation. If you do it this way, the texture may pop up in your scene once the respective loading process is finished.

url | The path/URL of the file to be loaded. This can also be a data URI.
onLoad | Executed when the loading process has been finished.
onProgress | Executed while the loading is in progress.
onError | Executed when errors occur.

Overrides: Loader#load

Returns: The data texture.

## Type Definitions

### .TexData

Represents the result object type of the `parse()` method.

image Object | An object holding width, height and the texture data.
width number | The width of the base mip.
height number | The width of the base mip.
data TypedArray | The texture data.
format number | The texture format.
type number | The texture type.
flipY boolean | If set to `true`, the texture is flipped along the vertical axis when uploaded to the GPU.
wrapS number | The wrapS value. Default is `ClampToEdgeWrapping`.
wrapT number | The wrapT value. Default is `ClampToEdgeWrapping`.
anisotropy number | The anisotropy value. Default is `1`.
generateMipmaps boolean | Whether to generate mipmaps or not.
colorSpace string | The color space.
magFilter number | The mag filter.
minFilter number | The min filter.
mipmaps Array.<Object> | The mipmaps.

## Source

src/loaders/DataTextureLoader.js