EventDispatcher → Texture →

# Data3DTexture

Creates a three-dimensional texture from raw data, with parameters to divide it into width, height, and depth.

## Constructor

### new Data3DTexture ( data : TypedArray, width : number, height : number, depth : number )

Constructs a new data array texture.

data | The buffer data. Default is `null`.
width | The width of the texture. Default is `1`.
height | The height of the texture. Default is `1`.
depth | The depth of the texture. Default is `1`.

## Properties

### .flipY : boolean

If set to `true`, the texture is flipped along the vertical axis when uploaded to the GPU.

Overwritten and set to `false` by default.

Default is `false`.

Overrides: Texture#flipY

### .generateMipmaps : boolean

Whether to generate mipmaps (if possible) for a texture.

Overwritten and set to `false` by default.

Default is `false`.

Overrides: Texture#generateMipmaps

### .image : Object

The image definition of a data texture.

Overrides: Texture#image

### .isData3DTexture : boolean (readonly)

This flag can be used for type testing.

Default is `true`.

### .magFilter : NearestFilter | NearestMipmapNearestFilter | NearestMipmapLinearFilter | LinearFilter | LinearMipmapNearestFilter | LinearMipmapLinearFilter

How the texture is sampled when a texel covers more than one pixel.

Overwritten and set to `NearestFilter` by default.

Default is `NearestFilter`.

Overrides: Texture#magFilter

### .minFilter : NearestFilter | NearestMipmapNearestFilter | NearestMipmapLinearFilter | LinearFilter | LinearMipmapNearestFilter | LinearMipmapLinearFilter

How the texture is sampled when a texel covers less than one pixel.

Overwritten and set to `NearestFilter` by default.

Default is `NearestFilter`.

Overrides: Texture#minFilter

### .unpackAlignment : boolean

Specifies the alignment requirements for the start of each pixel row in memory.

Overwritten and set to `1` by default.

Default is `1`.

Overrides: Texture#unpackAlignment

### .wrapR : RepeatWrapping | ClampToEdgeWrapping | MirroredRepeatWrapping

This defines how the texture is wrapped in the depth and corresponds to W in UVW mapping.

Default is `ClampToEdgeWrapping`.

## Source

src/textures/Data3DTexture.js