# 骨架工具（[name]）

用于操控 [page:Skeleton]、 [page:SkinnedMesh]、和 [page:Bone] 的实用方法。

## 方法

### [method:Object3D clone]( [param:Object3D object] )

克隆给定对象及其后代，确保任何 [page:SkinnedMesh] 实例都与其骨骼正确关联。同时，骨骼也会被克隆，且必须是传递给此方法的物体的后代。而其他数据，如几何形状和材料，是通过引用来实现重复使用的。

### [method:Object findBoneTrackData]( [param:String name], [param:Array tracks] )

### [method:Bone getBoneByName]( [param:String name], [param:Skeleton skeleton] )

### [method:Array getBones]( [param:Skeleton skeleton] )

### [method:Array getEqualsBonesNames]( [param:Skeleton skeleton], [param:Skeleton targetSkeleton] )

### [method:SkeletonHelper getHelperFromSkeleton]( [param:Skeleton skeleton] )

### [method:Bone getNearestBone]( [param:Bone bone], [param:Array names] )

### [method:Object getSkeletonOffsets]( [param:SkeletonHelper target], [param:SkeletonHelper source], [param:Object options] )

### [method:this renameBones]( [param:Skeleton skeleton], [param:Array names] )

### [method:undefined retarget]( [param:SkeletonHelper target], [param:SkeletonHelper source], [param:Object options] )

### [method:AnimationClip retargetClip]( [param:SkeletonHelper target], [param:SkeletonHelper source], [param:AnimationClip clip], [param:Object options] )

## 源代码

[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/utils/SkeletonUtils.js examples/jsm/utils/SkeletonUtils.js]