Text2d size fix (#24399)
# Objective Fixes #24384 ## Solution The layout size is stored in physical pixels so it needs to be multiplied by the inverse scale factor when calculating anchor offsets. ## Testing ``` cargo run --example text2d ```
I
ickshonpe committed
d3dd1f91e194a63a6cdd51dff8996ba79e367627
Parent: 654bcde
Committed by GitHub <noreply@github.com>
on 5/23/2026, 8:00:23 AM