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bevyengine / bevy UNCLAIMED

A refreshingly simple data-driven game engine built in Rust

0 0 87 Rust

Fix deferred rendering (#15656)

# Objective

Fixes #15525

The deferred and mesh pipelines tonemapping LUT bindings were
accidentally out of sync, breaking deferred rendering.

As noted in the issue it's still broken on wasm due to hitting a texture
limit.

## Solution

Add constants for these instead of hardcoding them.

## Testing

Test with `cargo run --example deferred_rendering` and see it works, run
the same on main and see it crash.
K
Kristoffer Søholm committed
ddd4b4daf8bb3df1dac0fd5f453269ff4bd4f99a
Parent: 0094bcb
Committed by GitHub <noreply@github.com> on 10/4/2024, 10:51:23 PM