Fix deferred rendering (#15656)
# Objective Fixes #15525 The deferred and mesh pipelines tonemapping LUT bindings were accidentally out of sync, breaking deferred rendering. As noted in the issue it's still broken on wasm due to hitting a texture limit. ## Solution Add constants for these instead of hardcoding them. ## Testing Test with `cargo run --example deferred_rendering` and see it works, run the same on main and see it crash.
K
Kristoffer Søholm committed
ddd4b4daf8bb3df1dac0fd5f453269ff4bd4f99a
Parent: 0094bcb
Committed by GitHub <noreply@github.com>
on 10/4/2024, 10:51:23 PM