Add Graphics Settings name color toggle and unit tests
Adds a single "Name color" toggle (Colored / Black) to the Graphics Settings modal, backed by a `darkNames` boolean in the override schema that derives the five underlying name-rendering fields (fill/outline player-color flags + static outline RGB). Forcing the outline RGB to 0 in dark mode is what makes the shader's defaultFill ramp actually render black — flipping the boolean uniforms alone wasn't enough because the fill is derived from uOutlineColor when fillUsePlayerColor is false. Flips the render-settings.json defaults so black names are the renderer baseline; the modal's no-override state follows the JSON source of truth. Adds tests covering schema parse behavior and the generateRenderSettings derivation for each override field.
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evanpelle committed
e938e5936b9959dff6edcd57af41dd09ae12ab44
Parent: 4cee61c