COMMITS
June 8, 2025
M
use TObjectPtr in pbplayercharacter
mcoms committed
M
use TObjectPtr in movestepsound
mcoms committed
March 10, 2025
M
various fixes and features
mastercoms committed
M
fix jump boost limitation
mcoms committed
March 5, 2025
M
fix slope boosting on inverted edges
mcoms committed
M
fix bp customized values being missing
mcoms committed
February 27, 2025
M
fix fall speed calculation on landing
mastercoms committed
M
update binaries and version
mastercoms committed
M
fix some bugs with move sounds
mastercoms committed
M
update binaries
mastercoms committed
M
fix missing move sound call
mastercoms committed
February 26, 2025
M
January 23, 2025
M
update for enhanced input
mcoms committed
September 25, 2023
M
Merge pull request #45 from ScouseTeryaki/master
mcoms committed
September 24, 2023
J
Moved include from header to cpp
Joseph committed
September 23, 2023
J
Fixed build errors for UE5.3
Joseph committed
April 23, 2023
M
Merge pull request #38 from narukimato/patch-1
mcoms committed
N
add missing include for DamageType
narukimato committed
N
specify category for IsOnLadder function
narukimato committed
April 2, 2023
M
Merge pull request #37 from SolarysDev/master
mcoms committed
March 19, 2023
M
add header for deflection
mcoms committed
M
add box deflection
mcoms committed
February 15, 2023
S
this comment isn't relevant anymore
Solarys committed
S
ok we're adding decimals now
SolarysDev committed
S
new default BrakingWindow, added units and made name clear in blueprints
SolarysDev committed
S
whoops forgot to zero the braking stopwatch
SolarysDev committed
S
rename this getter real quick
SolarysDev committed
S
whoops that window is too high
SolarysDev committed
S
Implement Configurable Braking Window
SolarysDev committed