com.unity.localization@1.5.2
## [1.5.2] - 2024-05-14 ### Fixed - Exporting to an existing CSV file will now replace it instead of over-writing the contents. (LOC-1105). ([LOC-1105](https://issuetracker.unity3d.com/product/unity/issues/guid/LOC-1105)) - Fixed an issue when comparing locales in the player. We now do a check against the locale contents as well as the reference. ([LOC-1098](https://issuetracker.unity3d.com/product/unity/issues/guid/LOC-1096)) - Fixed an issue where a table handle could become invalid and still be used. We now reload when this occurs. ([LOC-1098](https://issuetracker.unity3d.com/product/unity/issues/guid/LOC-1096)) - Removed initialization during preloaded assets phase. This was causing freezing issues when trying to load bundles before any scenes had been loaded. ([ADDR-3664](https://issuetracker.unity3d.com/product/unity/issues/guid/ADDR-3664)) - Removed the ability to add a folder to an asset table. This is unsupported. ([LOC-1107](https://issuetracker.unity3d.com/product/unity/issues/guid/LOC-1107)) - Resolved issues with renaming entries when pulling data from a Google Sheet, particularly in cases where the ID between entries had been swapped. ([LOC-909](https://issuetracker.unity3d.com/product/unity/issues/guid/LOC-909))
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