com.unity.localization@1.0.0-pre.10
## [1.0.0-pre.10] - 2021-07-20 ### Added - Added **Localized Property Variants** feature. This lets any component property be tracked for locale specific changes and provides an alternative workflow to the LocalizedStringEvent/LocalizedAssetEvent component approach. See the docs for further details. Note this feature requires **Unity 2020.3** and above. - Added `AssetTableEntry.SetAssetOverride`. This enables updating an **Asset Tables** localized assets in the player so entries can be updated, such as from an external source. (LOC-217) - Added `InitializeSynchronously` property to `LocalizationSettings`. This can be used to complete initialization immediately when it is started instead of asyncronously. - Added `Key` property to `TableEntry`. - Added `ProjectLocale` property to LocalizationSettings`. This is used by the **Localized Property Variants** to record the default values. - Added a warning to the Inspector when a table collection or entry is missing for `LocalizedString`, `LocalizedAsset`, `LocalizedStringTable` and `LocalizedAssetTable`. (LOC-176) - Added overloaded `AddAssetToTable` that takes a `LocaleIdentifier` to `AssetTableCollection`. This version also creates a new table if one does not exist. - Added Unicode escape sequence support to Smart Format when using `ConvertCharacterStringLiterals`. This lets you write unicode in strings in the form `\uXXXX`. ### Changed - **WaitForCompletion** and **Enable Fallback** fields are now always shown in the `LocalizedString` and `LocalizedAsset` property drawers. - Added `LocalizedAssetBase` and `LoadAssetAsObjectAsync` to all `LocalizedAssets`. This enables loading Localized assets in a generic way. - Changed `AssetTable.GetAssetAsync` to use a `TableEntryReference` instead of a long. - Changed `SharedTableData.Addkey(string)` so that if the name already exists then a unique version is generated based on the provided name instead of returning null. - Google Sheets Authorization errors are now reported in the console when authorizing through the **Google Sheets Service Provider** editor. - Removed console warning in new project regarding missing `LocalizationSettings` when opening scene controls (LOC-194) and the project did not contain the `LocalizationSettings` asset. ([LOC-194](https://issuetracker.unity3d.com/issues/warning-when-opening-scene-controls-window-in-an-empty-project)) - Small performance improvement to `SystemLocaleSelector`, when looking for a fallback Locale we do not check the same Locale twice. - Updated to Addressables `1.18.11`. ### Deprecated - Deprecated some API with typos in `SheetsServiceProvider` (`SetOAuthCrendtials` and `AuthoizeOAuth`). ### Fixed - **Google Sheets Service Provider** now supports authorizing multiple OAuth tokens. You will need to re-authorize when upgrading. (LOC-188) - **Pseudo Locale Editor** Methods and Preview fields now change expanded state if the label is clicked. - `LocaleIdentifier` property drawer now use the property display name instead of "Identifier". - Added `xml:space="preserve"` to exported **XLIFF** translation units. (LOC-193). ([LOC-193](https://issuetracker.unity3d.com/issues/new-lines-in-xliff-are-deleted)) - Fixed **Locale** not having the correct label applied when first added and the project contained no Addressable Asset Settings. - Fixed `LocalizedDatabase` so it correctly releases all references it holds to a table. - Fixed `NullReferenceException` being thrown when opening the Tables Window menu and the project contains no Localization Settings. ([LOC-200](https://issuetracker.unity3d.com/issues/nullreferenceexception-appears-when-opening-localization-tables-window-more-options-menu-and-there-are-no-localization-settings)) - Fixed `NullReferenceException` being thrown when pushing to a **Google Sheet** and the **String Table Collection** contained a Key with no localized values. ([LOC-199](https://issuetracker.unity3d.com/issues/localization-nullreferenceexception-when-pushing-empty-string-to-google-sheets)) - Fixed `NullReferenceException` when the Addressable settings contained a null group. (LOC-196) - Fixed `SelectedLocale is null` error being thrown when calling `GetLocalizedString` whilst exiting Play Mode. ([LOC-209](https://issuetracker.unity3d.com/issues/selectedlocale-is-null-error-is-thrown-when-accessing-a-localization-dot-localizedstring-within-update-and-then-exiting-play-mode)) - Fixed a bug in `LocalizedStringPropertyDrawer` and `LocalizedAssetPropertyDrawer` that changed `LocalizedString` and `LocalizedAsset` values when reordering them in a list. (LOC-128) - Fixed Addressables issue that would throw the error `Exception: Reentering the Update method is not allowed` when calling `WaitForCompletion` inside of the `OnLocaleChanged` callback. The event is no longer called from inside of an Addressables update. - Fixed Analyze rules throwing an `InvalidCastException` when no issues were found and the Fix operation was performed. (LOC-201) - Fixed background tasks becoming unresponsive after importing/exporting CSV files. - Fixed compilation errors in DocCodeSamples.Tests when the UGUI package was not included in the project. (LOC-197) - Fixed duplication of existing Locales when importing a Table Collection. (LOC-175) - Fixed errors in **LocalizationSettings** editor when deleting Locales and Addressable asset settings from the project. - Fixed errors when opening **Device Simulator window**. - Fixed errors when reordering Table Entry Metadata when PlatformOverride is added as metadata. (LOC-!87) - Fixed LocalizedString not using WaitForCompletion when using the StringChanged event. (LOC-218) - Updated `LocalizationTableCollection.RemoveEntry` to remove entries from tables.
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Unity Technologies committed
77756dca3fdf2614059b0a0fa90792c29b159fec
Parent: 9ce2739