com.unity.localization@1.4.4
## [1.4.4] - 2023-06-15 ### Changed - Added support for TMP now being part of the UGUI package in 2023.2. - Updated obsolete Unity Search API `QueryEngine.Parse` to now use `QueryEngine.ParseQuery` on Unity 2022.2+. - Updated to Addressables `1.21.8`. (LOC-704) - Updated to use the Editor XCODE public API when using 2023.1 and above. ### Fixed - Added multi-line edit support to `name` field in `LocalizedString` and `LocalizedAsset` property drawers. (LOC-875) - Fixed an error in the device simulator when the project contained no locales. (LOC-888) - Fixed device simulator Localization menu not showing in 2021.1 and above. - Fixed preload locale operation not being released when it was completed instantly. - Fixed tables returned by `GetAllTables` sometimes being released and destroyed. ([LOC-882](https://issuetracker.unity3d.com/product/unity/issues/guid/LOC-882)) - Fixed the "Expected to have a current operation to wait on" error when initializing localization before Addressables initialization during a WaitForCompletion call. ([LOC-929](https://issuetracker.unity3d.com/product/unity/issues/guid/LOC-929)) - Fixed the **Google Sheet Service Provider** - **Application Name** losing its value after asset creation. ([LOC-864](https://issuetracker.unity3d.com/product/unity/issues/guid/LOC-864)) - Improved WaitForCompletion code so that it can handle failed dependencies and won't get stuck in an infinite loop. ([LOC-929](https://issuetracker.unity3d.com/product/unity/issues/guid/LOC-929)) - Reenabled code that ensures localization processes assets after Addressables. This was disabled in 1.3.1. (LOC-704) - Removing an entry from a table will now update the shared metadata. ([LOC-870](https://issuetracker.unity3d.com/product/unity/issues/guid/LOC-870))
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