com.unity.localization@0.3.1-preview
## [0.3.1] - 2019-05-02 - Added KeyDatabase. All string keys are now contained within this and mapped to a unique(to the database) id value which is used by the table. - Assets are now grouped in Addressables by the locale. This allows you to serve them on-demand for a particular language, instead of bundling them with the game release. Shared assets are stored in a separate group. - Assets are now removed from Addressables when they are not referenced by any Asset Tables. - Fixed UIElements issues in 2019.1+. - Merged LocalizationPlayerSettings into LocalizationEditorSettings. - Removed AddressableAssetTableT.GetAsset. GetAssetAsync should be used instead. - Added option in `Asset Tables Windows` to add a missing table if a table does not exist for all available Locales. - Updated to support Addressables version '0.6.8-preview'. - Fixed UIElements compilation issues in 2019.1+ - Updated to Addressables version '0.7.5-preview'. - Removed support for .Net 3.5, this is due to a limitation in Addressables. ## [0.2.5] - 2019-03-01 - Updated to Addressables version '0.6.7-preview'. ## [0.2.3] - 2019-02-20 - Fixed adding Locales and Tables to Addressables not working when the Addressables settings asset did not exist(LOC-24). - Fixed exception when changing a table name in the Table Editor window. - Fixed AssetTablesField exception when no Asset Tables exist in the project. - Updated to Addressables version '0.5.3-preview'.
U
Unity Technologies committed
bf87a7aff8ad19c08181202525331b5be6a4c540
Parent: 0450372