--- title: FAQ description: Frequently asked questions about drift --- ## Using the database If you've created a `MyDatabase` class by following the [getting started guide](setup.md), you still need to somehow obtain an instance of it. It's recommended to only have one (singleton) instance of your database, so you could store that instance in a global variable: ### Vanilla flutter ```dart late MyDatabase database; void main() { database = MyDatabase(); runApp(MyFlutterApp()); } ``` It would be cleaner to use `InheritedWidgets` for that, and the `provider` package helps here: ### Provider If you're using the [provider](https://pub.dev/packages/provider) package, you can wrap your top-level widget in a provider that manages the database instance: ```dart void main() { runApp( Provider( create: (context) => MyDatabase(), child: MyFlutterApp(), dispose: (context, db) => db.close(), ), ); } ``` Your widgets would then have access to the database using `Provider.of(context)`. ### GetX If you're using the [GetX](https://pub.dev/packages/get) package, you can add it as a service that manages the database instance:. ```dart void main() { Get.put(MyDatabase()); runApp(MyFlutterApp()); } ``` Your widgets would then have access to the database using `Get.find().your_method`. ### A more complex architecture If you're strict on keeping your business logic out of the widget layer, you probably use some dependency injection framework like `kiwi` or `get_it` to instantiate services and view models. Creating a singleton instance of `MyDatabase` in your favorite dependency injection framework for flutter hence solves this problem for you. ## Why am I getting no such table errors? If you add another table after your app has already been installed, you need to write a [migration](migrations/index.md) that covers creating that table. If you're in the process of developing your app and want to use un- and reinstall your app instead of writing migrations, that's fine too. Please note that your apps data might be backed up on Android, so manually deleting your app's data instead of a reinstall is necessary on some devices. ## How do I fix lints in generated files? Based on your linter settings, you might see some warnings in the `.g.dart` files generated by drift. Since lints are mainly used for human-written code, we recommend to disable static analysis on generated files. For that, generate a top-level file called `analysis_options.yaml` in your project and add this content: ```yaml analyzer: exclude: - "**/*.g.dart" ``` You might have to restart your IDE for the changes to apply. ## How can I inspect generated SQL? All database implementations (`NativeDatabase`, `FlutterQueryExecutor`, ...) have a `logStatements` parameter that you can set to `true`. When enabled, drift will print the statements it runs. ## How do I insert data on the first app start? You can populate the database on the first start of your app with a custom [migration strategy](migrations/index.md). To insert data when the database is created (which usually happens when the app is first run), you can use this: ```dart MigrationStrategy( onCreate: (m) async { await m.createAll(); // create all tables await into(myTable).insert(...); // insert on first run. } ) ``` You can even use transactions or batches in the `onCreate` callback. Another approach is to include a pre-populated database in your app's asset and use that one: ```dart QueryExecutor databaseWithDefaultAsset(File file, String asset) { // A LazyDatabase lets us do async initialization work. return LazyDatabase(() async { if (!await file.exists()) { // Database does not exist yet, use default from asset final content = await rootBundle.load(asset); await file.parent.create(recursive: true); await file.writeAsBytes(content.buffer.asUint8List(0)); } }); } ``` ## My generated code is using another class with the same name When you have an imported a class with the same name as the should-be generated ones on your `database.dart` file and your run `build_runner` there is a known problem about it using the imported class instead of the generated ones. To solve that, if you can, you can enable [modular code generation](./generation_options/modular.md). It slightly changes how drift is used, but you probably will only have to update a few files to change parts to imports. The big difference is that it allows drift to emit a standalone library file instead of a part - that can have its own imports, so this is much easier and we'll use the correct imports even when the same name classes are imported in your `database.dart` file. ## How does drift compare to X? There are a variety of good persistence libraries for Dart and Flutter. That said, here's an incomplete (and obviously biased) list of great libraries and how drift compares to them. If you have experience with any of these (or other) libraries and want to share how they compare to drift, please feel invited to contribute to this page. ### sqflite, sqlite3 Sqflite is a Flutter package that provides bindings to the sqlite api for both iOS and Android. It's well maintained and has stable api. In fact, the `moor_flutter` or `drift_sqflite` variants are built on top of sqflite. But even though sqflite has an api to construct some simple queries in Dart, drift goes a bit further by * Generating type-safe mapping code for your queries * Providing auto-updating streams for queries * Managing `CREATE TABLE` statements and most schema migrations * A more fluent api to compose queries Still, for most apps that don't need these features, sqflite can be a very fitting persistence library. The same thing applies to the `sqlite3` package - `package:drift/native.dart` uses that library, but provides additional services on top. ### sqlcool Sqlcool is a lightweight library around sqflite that makes writing queries and schema management easier, it also has auto-updating streams. It can be a decent alternative to drift if you don't want/need generated code to parse the result of your queries. ### floor Floor also has a lot of convenience features like auto-updating queries and schema migrations. Similar to drift, you define the structure of your database in Dart. Then, you have write queries in sql - the mapping code if generated by floor. Drift has a [similar feature](sql_api/custom_queries.md), but it can also verify that your queries are valid at compile time. Drift additionally has an api that lets you write some queries in Dart instead of sql. A difference between these two is that Floor lets you write your own classes and generates mapping code around that. By default, drift generates most classes for you, which can make it easier to use, but makes the api less flexible in some instances. Drift can also be used with [custom row classes](dart_api/rows.md#custom-dataclass) though. ### firebase Both the Realtime Database and Cloud Datastore are easy to use persistence libraries that can sync across devices while still working offline. Both of them feature auto-updating streams and a simple query api. However, neither of them is a relational database, so they don't support useful sql features like aggregate functions, joins, or complex filters. Firebase is a very good option when - your data model can be expressed as documents instead of relations - you don't have your own backend, but still need to synchronize data ## Can I view a drift database? Yes! Drift stores its data in a sqlite3 database file that can be extracted from the device and inspected locally. To inspect a drift database directly in your app, you can use the [`drift_db_viewer`](https://pub.dev/packages/drift_db_viewer) package by Koen Van Looveren. There is also an under-development DevTools Extension that comes when you add `drift` to your app. Open DevTools and try it out! Contributions and feedback are definitely welcome!