Add live Visuals controls (Glow, Trails, Brightness, Size)
A new Visuals panel drives the look in real time so dragging a slider is instantly visible: Glow (bloom strength) and Brightness (exposure) feed a new group-3 post-params uniform shared by the fade and composite passes, Trails sets the HDR scene's per-frame persistence, and Size scales every creature via the sim uniform. Defaults match the cinematic look, pushed once at startup. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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rgilks committed
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Parent: fd5940d