[ET-VK] Using uint16 for quantized linear tiling shader to reduce register pressure and improve performance. (#10509)
Stack from [ghstack](https://github.com/ezyang/ghstack) (oldest at bottom): * __->__ #10509 * #10508 This diff reduces int precision for certain variables in 8 bit quantized tiled linear op to reduce register pressure and improve performance. Differential Revision: [D73752090](https://our.internmc.facebook.com/intern/diff/D73752090/) --------- Co-authored-by: Sicheng Stephen Jia <ssjia@meta.com>
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trivedivivek committed
6ca08003aef359fb725a103fbff9de0f08a6e4fe
Parent: 9f5988e
Committed by GitHub <noreply@github.com>
on 4/28/2025, 10:00:52 PM