Add FlViewRendererSubsurface (#191389)
Add a Wayland subsurface based view renderer that blits engine frames directly to a subsurface using an EGL context that shares resources with the engine. The EGL context and window surface are managed by a new FlSubsurfaceEGL class, and window resizing is synchronized with the subsurface so the two stay in step. Add FlSubsurface, expose the engine's EGL display and context through FlOpenGLManager, wire up the wayland-client and wayland-egl build configs, and use this renderer automatically whenever running on Wayland (falling back to the standard OpenGL renderer otherwise).
R
Robert Ancell committed
706edcdc32f683cdb58f3a43fdcc7ab19811be57
Parent: cabb3f6
Committed by GitHub <noreply@github.com>
on 8/24/2026, 7:38:37 PM