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fix(gamedata): factory must nest inside linux object {signature,factory}

ModSharp gamedata.cpp only reads 'factory' when the platform value is an object
with 'signature'. As a sibling of a string 'linux' it was ignored -> EncoderRegistry
resolved to the lea instruction, not the table. Nest it correctly.
P
Prefix committed
5458e12e9608052c5afb6ee3b2bd3fa396b4706e
Parent: b277d54