fix(gamedata): factory must nest inside linux object {signature,factory}
ModSharp gamedata.cpp only reads 'factory' when the platform value is an object with 'signature'. As a sibling of a string 'linux' it was ignored -> EncoderRegistry resolved to the lea instruction, not the table. Nest it correctly.
P
Prefix committed
5458e12e9608052c5afb6ee3b2bd3fa396b4706e
Parent: b277d54