Example: enc4 -> viewmodel FOV (visible), enc2 -> also controller team
enc4 used m_flVelocityModifier, a prediction input the server stays authoritative on (no visible effect). Switch to CCSPlayerPawn::m_flViewmodelFOV = 120, which visibly stretches every client's own viewmodel — a clear float32 demo. enc2: m_iTeamNum is a CBaseEntity field carried by both the pawn (radar/outline) and the controller (scoreboard); spoof both so the team disguise is complete. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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