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Example: enc4 -> viewmodel FOV (visible), enc2 -> also controller team

enc4 used m_flVelocityModifier, a prediction input the server stays
authoritative on (no visible effect). Switch to CCSPlayerPawn::m_flViewmodelFOV
= 120, which visibly stretches every client's own viewmodel — a clear float32
demo.

enc2: m_iTeamNum is a CBaseEntity field carried by both the pawn (radar/outline)
and the controller (scoreboard); spoof both so the team disguise is complete.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
P
Prefix committed
7205cfa22c3e06308a877ce8a5546fe61df42eab
Parent: a2675d0