fix(gamedata): encoder bucket entries dropped by ParseAddresses guard
base-only entries (base + factory, no signature/refs) are silently skipped by ParseAddresses (gamedata.cpp:840 requires signature OR refs), so the five EncoderBucket entries never registered -> KeyNotFound at resolve -> bucket classification fell back to int-only. Resolve each bucket standalone from the registry table-load lea with a full factory chain (+3 r +N*16 d) so they carry a signature and survive the guard. Pure declarative offset resolution. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Prefix committed
7bb469d25a67b6017ae9238da8f0852f2065c8ba
Parent: ab94c1f