Example enc4: m_iDesiredFOV (visible zoom) instead of m_flViewmodelFOV
The struct-dump diag proved the quantized substitution is correct on the wire (m_flViewmodelFOV: count@+0x28=1, real f0=60, we write the fake) — but that field is the gun/viewmodel FOV (own-view, influenced by the client viewmodel_fov cvar) so it isn't visibly rendered. The visible FOV is m_iDesiredFOV (CBasePlayerController, uint) — the field game code uses to zoom. Point enc4 at it = every client's view zooms in, an unmistakable demo. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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