Example enc3: m_vecViewOffset (self-visible vector) instead of eye angles
m_angEyeAngles only changes how OTHER players see your aim, so it's invisible when testing solo (your own view is client-controlled, and the body is anim-driven). Point enc3 at m_vecViewOffset (a networked vector) = raise the spoofed client's own camera, visible solo. Also exercises the b3 vector path. Caveat documented: view offset may be client-predicted from duck state. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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