COMMITS
July 18, 2026
P
chore: bump ModSharp to 2.1.136
Prefix committed
June 24, 2026
P
docs: add ModSharp framework + CS2 badges
Prefix committed
P
docs: rewrite README in house style
Prefix committed
June 18, 2026
P
P
docs: scrub internal/operational info from public docs
Prefix committed
P
docs: remove the Encode anchor row entirely from REVERSE_ENGINEERING
Prefix committed
P
docs: drop stale Encode gamedata-key references after key removal
Prefix committed
P
chore(gamedata): drop unused CFlattenedSerializer::Encode key
Prefix committed
P
feat: instant apply for all-entities proxies
Prefix committed
P
perf: zero-allocation hot path on the proxy send path + docs sweep
Prefix committed
P
chore(gamedata): drop keys orphaned by the once-per-field rewrite
Prefix committed
P
feat: once-per-field shared-encoder proxy model (IProxyManager)
Prefix committed
June 17, 2026
P
refactor: idiomatic callback signature (IGameClient/IBaseEntity)
Prefix committed
P
feat: wire Windows per-client field-path capture (index-based)
Prefix committed
P
P
fix: SerializerSingleton Linux sig was non-unique (didn't resolve)
Prefix committed
P
P
P
cleanup: merge-readiness pass (safe fixes) + review doc
Prefix committed
P
docs: RE-confirm force-resend leaf-index numbering via EncodeField
Prefix committed
P
windows field-path: set capture register (R12) + gamedata site sig
Prefix committed
P
P
P
gamedata+docs: confirm force-resend mechanism identical on Windows
Prefix committed
P
P
P
docs: force-resend RE + design (live per-client spoof application)
Prefix committed