package load import ( "encoding/hex" "math/rand" ) func newRand(seed int) *rand.Rand { return rand.New(rand.NewSource(int64(seed))) } func randInt(r *rand.Rand, min, max int) int { if max == min { return max } return r.Intn(max-min) + min } func randString(r *rand.Rand, min, max int) string { l := randInt(r, min, max) buf := make([]byte, l) r.Read(buf) return hex.EncodeToString(buf) }