perf(android): Hit-test gestures without getLocationOnScreen (#5595)
* perf(android): Hit-test gestures without getLocationOnScreen (JAVA-534) ViewUtils.findTarget called View.getLocationOnScreen for every visited view, and that walks from the view up to the root each time, making the traversal O(N*depth) per tap and scroll start. Instead, map the touch point down into each child's local coordinate space as we descend the tree — the same way ViewGroup dispatches touch events — so each view costs O(1) and the whole traversal is O(N). The locators still receive the original decor-view-relative coordinates, since the Compose locator hit-tests against window coordinates. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * changelog * Update changelog * test(android): Cover scroll and child matrix in findTarget hit-testing (JAVA-534) The existing test only exercised the left/top offset path of mapToChild. Add cases for a scrolled parent and a non-identity child matrix so the other two coordinate-mapping branches are covered, and switch the class to Robolectric so the real Matrix math runs. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * Move changelog entry to Unreleased as a performance improvement Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Nelson Osacky committed
d8b6ce11cabd05be9a3f03a1d20fe247956d091d
Parent: c453856
Committed by GitHub <noreply@github.com>
on 6/26/2026, 8:52:36 AM