package models import ( "github.com/volatiletech/null/v8" ) type AdventureTemplate struct { ID uint `json:"id" gorm:"Column:id"` Zone string `json:"zone" gorm:"Column:zone"` ZoneVersion uint8 `json:"zone_version" gorm:"Column:zone_version"` IsHard uint8 `json:"is_hard" gorm:"Column:is_hard"` IsRaid uint8 `json:"is_raid" gorm:"Column:is_raid"` MinLevel uint8 `json:"min_level" gorm:"Column:min_level"` MaxLevel uint8 `json:"max_level" gorm:"Column:max_level"` Type uint8 `json:"type" gorm:"Column:type"` TypeData uint `json:"type_data" gorm:"Column:type_data"` TypeCount uint16 `json:"type_count" gorm:"Column:type_count"` AssaX float32 `json:"assa_x" gorm:"Column:assa_x"` AssaY float32 `json:"assa_y" gorm:"Column:assa_y"` AssaZ float32 `json:"assa_z" gorm:"Column:assa_z"` AssaH float32 `json:"assa_h" gorm:"Column:assa_h"` Text null.String `json:"text" gorm:"Column:text"` Duration uint `json:"duration" gorm:"Column:duration"` ZoneInTime uint `json:"zone_in_time" gorm:"Column:zone_in_time"` WinPoints uint16 `json:"win_points" gorm:"Column:win_points"` LosePoints uint16 `json:"lose_points" gorm:"Column:lose_points"` Theme uint8 `json:"theme" gorm:"Column:theme"` ZoneInZoneId uint16 `json:"zone_in_zone_id" gorm:"Column:zone_in_zone_id"` ZoneInX float32 `json:"zone_in_x" gorm:"Column:zone_in_x"` ZoneInY float32 `json:"zone_in_y" gorm:"Column:zone_in_y"` ZoneInObjectId int16 `json:"zone_in_object_id" gorm:"Column:zone_in_object_id"` DestX float32 `json:"dest_x" gorm:"Column:dest_x"` DestY float32 `json:"dest_y" gorm:"Column:dest_y"` DestZ float32 `json:"dest_z" gorm:"Column:dest_z"` DestH float32 `json:"dest_h" gorm:"Column:dest_h"` GraveyardZoneId uint `json:"graveyard_zone_id" gorm:"Column:graveyard_zone_id"` GraveyardX float32 `json:"graveyard_x" gorm:"Column:graveyard_x"` GraveyardY float32 `json:"graveyard_y" gorm:"Column:graveyard_y"` GraveyardZ float32 `json:"graveyard_z" gorm:"Column:graveyard_z"` GraveyardRadius string `json:"graveyard_radius" gorm:"Column:graveyard_radius"` } func (AdventureTemplate) TableName() string { return "adventure_template" } func (AdventureTemplate) Relationships() []string { return []string{} } func (AdventureTemplate) Connection() string { return "eqemu_content" }