use std::{borrow::Cow, sync::Arc}; use winit::{ application::ApplicationHandler, event::WindowEvent, event_loop::{ActiveEventLoop, EventLoop}, window::{Window, WindowId}, }; use wry::{ dpi::{LogicalPosition, LogicalSize}, Rect, WebViewBuilder, }; #[derive(Default)] struct State { window: Option>, webview: Option, gfx_state: Option, } struct GfxState { surface: wgpu::Surface<'static>, device: wgpu::Device, queue: wgpu::Queue, config: wgpu::SurfaceConfiguration, render_pipeline: wgpu::RenderPipeline, } impl GfxState { fn new(window: Arc) -> Self { let instance = wgpu::Instance::default(); let window_size = window.inner_size(); let surface = instance.create_surface(window).unwrap(); let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions { power_preference: wgpu::PowerPreference::default(), force_fallback_adapter: false, compatible_surface: Some(&surface), })) .expect("Failed to find an appropriate adapter"); let (device, queue) = pollster::block_on(adapter.request_device( &wgpu::DeviceDescriptor { label: None, required_features: wgpu::Features::empty(), required_limits: wgpu::Limits::downlevel_webgl2_defaults().using_resolution(adapter.limits()), memory_hints: wgpu::MemoryHints::Performance, }, None, )) .expect("Failed to create device"); let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor { label: None, source: wgpu::ShaderSource::Wgsl(Cow::Borrowed( r#" @vertex fn vs_main(@builtin(vertex_index) in_vertex_index: u32) -> @builtin(position) vec4 { let x = f32(i32(in_vertex_index) - 1); let y = f32(i32(in_vertex_index & 1u) * 2 - 1); return vec4(x, y, 0.0, 1.0); } @fragment fn fs_main() -> @location(0) vec4 { return vec4(1.0, 0.0, 0.0, 1.0); } "#, )), }); let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { label: None, bind_group_layouts: &[], push_constant_ranges: &[], }); let swapchain_capabilities = surface.get_capabilities(&adapter); let swapchain_format = swapchain_capabilities.formats[0]; let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { label: None, layout: Some(&pipeline_layout), vertex: wgpu::VertexState { module: &shader, entry_point: Some("vs_main"), buffers: &[], compilation_options: Default::default(), }, fragment: Some(wgpu::FragmentState { module: &shader, entry_point: Some("fs_main"), targets: &[Some(swapchain_format.into())], compilation_options: Default::default(), }), primitive: wgpu::PrimitiveState::default(), depth_stencil: None, multisample: wgpu::MultisampleState::default(), multiview: None, cache: None, }); let config = wgpu::SurfaceConfiguration { usage: wgpu::TextureUsages::RENDER_ATTACHMENT, format: swapchain_format, width: window_size.width, height: window_size.height, present_mode: wgpu::PresentMode::Fifo, desired_maximum_frame_latency: 2, alpha_mode: swapchain_capabilities.alpha_modes[0], view_formats: vec![], }; surface.configure(&device, &config); Self { surface, device, queue, config, render_pipeline, } } fn render(&mut self) { let frame = self .surface .get_current_texture() .expect("Failed to acquire next swap chain texture"); let view = frame .texture .create_view(&wgpu::TextureViewDescriptor::default()); let mut encoder = self .device .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None }); { let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { label: None, color_attachments: &[Some(wgpu::RenderPassColorAttachment { view: &view, resolve_target: None, ops: wgpu::Operations { load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT), store: wgpu::StoreOp::Store, }, })], depth_stencil_attachment: None, timestamp_writes: None, occlusion_query_set: None, }); render_pass.set_pipeline(&self.render_pipeline); render_pass.draw(0..3, 0..1); } self.queue.submit(Some(encoder.finish())); frame.present(); } } impl ApplicationHandler for State { fn resumed(&mut self, event_loop: &ActiveEventLoop) { let mut attributes = Window::default_attributes(); attributes.transparent = true; #[cfg(windows)] { use winit::platform::windows::WindowAttributesExtWindows; attributes = attributes.with_clip_children(false); } let window = Arc::new(event_loop.create_window(attributes).unwrap()); let gfx_state = GfxState::new(Arc::clone(&window)); let webview = WebViewBuilder::new() .with_bounds(Rect { position: LogicalPosition::new(100, 100).into(), size: LogicalSize::new(200, 200).into(), }) .with_transparent(true) .with_html( r#" "#, ) .build_as_child(&window) .unwrap(); window.request_redraw(); self.window = Some(window); self.webview = Some(webview); self.gfx_state = Some(gfx_state); } fn window_event( &mut self, _event_loop: &ActiveEventLoop, _window_id: WindowId, event: WindowEvent, ) { match event { WindowEvent::Resized(size) => { if let Some(gfx_state) = &mut self.gfx_state { gfx_state.config.width = size.width; gfx_state.config.height = size.height; gfx_state .surface .configure(&gfx_state.device, &gfx_state.config); if let Some(window) = &self.window { window.request_redraw(); } } } WindowEvent::RedrawRequested => { if let Some(gfx_state) = &mut self.gfx_state { gfx_state.render(); } } WindowEvent::CloseRequested => { std::process::exit(0); } _ => {} } } fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) { #[cfg(any( target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "netbsd", target_os = "openbsd", ))] { while gtk::events_pending() { gtk::main_iteration_do(false); } } } } fn main() { #[cfg(any( target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "netbsd", target_os = "openbsd", ))] { use gtk::prelude::DisplayExtManual; gtk::init().unwrap(); if gtk::gdk::Display::default().unwrap().backend().is_wayland() { panic!("This example doesn't support wayland!"); } winit::platform::x11::register_xlib_error_hook(Box::new(|_display, error| { let error = error as *mut x11_dl::xlib::XErrorEvent; (unsafe { (*error).error_code }) == 170 })); } let event_loop = EventLoop::new().unwrap(); let mut state = State::default(); event_loop.run_app(&mut state).unwrap(); }