Simplify Continuous Hydration Targets (#17952)
* Simplify Continuous Hydration Targets Let's use a constant priority for this. This helps us avoid restarting a render when switching targets and simplifies the model. The downside is that now we're not down-prioritizing the previous hover target. However, we think that's ok because it'll only do one level too much and then stop. * Add test meant to show why it's tricky to merge both hydration levels Having both levels co-exist works. However, if we deprioritize hydration using a single level, we might deprioritize the wrong thing. This adds a test that catches it if we ever try a naive deprioritization in the future. It also tests that we don't down-prioritize if we're changing the hover in the middle of doing continuous priority work.
S
Sebastian Markbåge committed
ace9e8134c3080d86f20097d5ba3369e15a97a83
Parent: 7df32c4
Committed by GitHub <[email protected]>
on 2/3/2020, 8:47:14 PM