Ignore unneeded *.blend1 blender files
**Reasons for making this change:** By default, the Unity game engine supports the importing of Blender *.blend files and converts them to FBX internally (see documentation link below). Sometimes, blender stores *.blend1 files as a backup copy of your current blender file *.blend. Due to the nature of version control, redundant *.blend1 files do not need to be committed. **Links to documentation supporting these rule changes:** [Unity supported file formats](https://docs.unity3d.com/Manual/3D-formats.html)
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Nathan Schmitt committed
a3b250b638ccdae2b8b5eb19c543f961e10adcce
Parent: 471141b
Committed by GitHub <noreply@github.com>
on 2/21/2025, 3:57:42 AM