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Godot Engine – Multi-platform 2D and 3D game engine

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CI: Speed up static checks by checking only changed files

- file_format, header_guards and clang-format benefit from this short list.
- dotnet-format, Python and JS checks don't, but they're only relevant for
  PRs changing a specific set of files, so we skip them when those files
  aren't modified.

The logic to get changed files only works reliably for:
- Pull request events
- Non-force pushed push events

So when force pushing a branch in your fork, or creating a new branch,
it will still scan all files as fallback.

Upgraded CI runner to Ubuntu 22.04 so we get clang-format 14 out of the box,
so we don't need to install a custom version (saves ~15 s). We also cache
the APT dependencies to speed up the build and avoid flaky Ubuntu/Microsoft
repos.
R
Rémi Verschelde committed
068f89307245d062bf2bf995de3726e33faef5d8
Parent: 27253f3