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godotengine / godot UNCLAIMED

Godot Engine – Multi-platform 2D and 3D game engine

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CI: Remove second build with mono_glue=yes

A second build is no longer needed. It was resulting in a null build
that still took more than 1 minute of CI time.

Also removed other usages of `mono_glue=no` and `mono_static=yes`,
as these options no longer exist.
I
Ignacio Roldán Etcheverry committed
20bd64db693e256c473f3d2e83c1919a2367f7ef
Parent: ebd966a