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godotengine / godot UNCLAIMED

Godot Engine – Multi-platform 2D and 3D game engine

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Remove infinite inertia and ray shapes from CharacterBody

Infinite inertia:
Not needed anymore, since it's now possible to set one-directional
collision layers in order for characters to ignore rigid bodies, while
rigid bodies still collide with characters.

Ray shapes:
They were introduced as a work around to allow constant speed on slopes,
which is now possible with the new property in CharacterBody instead.
P
PouleyKetchoupp committed
4da3a87f7d31dda644f6bd6dc300bd6e4f7eef79
Parent: ac1dab5