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godotengine / godot UNCLAIMED

Godot Engine – Multi-platform 2D and 3D game engine

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CI: Build without debug symbols to reduce cache size

We often hit "Too Many Requests" errors when uploading the cache with
`actions/cache` because there's a limit of 10 GB every 5 minutes, and we can
easily go over it when we amend or merge several PRs in a short timespan.

This will make the CI artifacts less useful for debugging crashes but there's
no real way around this.
R
Rémi Verschelde committed
caea551d4169a7dc1d13827314f1c9ace6e50029
Parent: 29f0ab0