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godotengine / godot UNCLAIMED

Godot Engine – Multi-platform 2D and 3D game engine

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Rename `CanvasItem.update()` to `queue_redraw()`

Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.

Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.

Just a few comments have also been changed to say "redraw".

In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
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e31bb5ffeb279f704cff1963c2650df7ad3ecdd6
Parent: e60086f