SIGN IN SIGN UP
godotengine / godot UNCLAIMED

Godot Engine – Multi-platform 2D and 3D game engine

0 0 57 C++

COMMITS

/ core/script_debugger_remote.cpp
2.1
August 13, 2020
R
Update copyright statements to 2020
Rémi Verschelde committed
June 4, 2019
R
Update copyright statements to 2019
Rémi Verschelde committed
May 15, 2018
January 2, 2018
R
Update copyright statements to 2018
Rémi Verschelde committed
October 16, 2017
P
Fix formatting of debug log overflow
Pedro J. Estébanez committed
August 27, 2017
August 21, 2017
July 26, 2017
P
Fix misplaced quote in error messsage
Pedro J. Estébanez committed
May 29, 2017
April 7, 2017
March 18, 2017
January 1, 2017
R
Welcome in 2017, dear changelog reader!
Rémi Verschelde committed
September 14, 2016
P
Improve debug focus behavior
Pedro J. Estébanez committed
September 5, 2016
June 1, 2016
May 22, 2016
J
Real-Time Remote Inspector support
Juan Linietsky committed
J
First version of Profiler
Juan Linietsky committed
January 2, 2016
January 1, 2016
G
Update copyright to 2016 in headers
George Marques committed
October 21, 2015
J
-Ability to debug video memory usage
Juan Linietsky committed
August 6, 2015
August 4, 2015
J
more debugger fixes
Juan Linietsky committed
J
error debugger
Juan Linietsky committed
August 2, 2015
J
live debug fixes
Juan Linietsky committed
J
Live edit WORK IN PROGRESS
Juan Linietsky committed
April 18, 2015
J
Updated copyright year in all headers
Juan Linietsky committed
February 13, 2014
February 10, 2014
J
GODOT IS OPEN SOURCE
Juan Linietsky committed