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godotengine / godot UNCLAIMED

Godot Engine – Multi-platform 2D and 3D game engine

COMMITS

/ editor/script_editor_debugger.cpp
3.0
January 3, 2019
R
Update copyright statements to 2019
Rémi Verschelde committed
February 21, 2018
February 24, 2018
February 20, 2018
M
Made the Debugger's Stack Frames items reselectable.
Michael Alexsander Silva Dias committed
D
Icons update
Daniel J. Ramirez committed
February 22, 2018
A
Insert proper copy icon to debugger
Artem Varaksa committed
February 13, 2018
January 19, 2018
January 9, 2018
January 8, 2018
January 7, 2018
B
Fixes debugger randomly not pausing
Bernhard Liebl committed
January 4, 2018
January 3, 2018
January 1, 2018
R
Update copyright statements to 2018
Rémi Verschelde committed
December 17, 2017
December 4, 2017
November 24, 2017
November 23, 2017
November 22, 2017
November 21, 2017
November 16, 2017
October 17, 2017
October 23, 2017
P
Monitor: add checkbox to monitor list
Poommetee Ketson committed
D
Improved monitors units and colors.
Daniel J. Ramirez committed
October 21, 2017
P
Refactor Fixed to Physics
Poommetee Ketson committed
October 2, 2017
September 30, 2017
September 18, 2017
September 25, 2017
September 21, 2017
September 17, 2017
D
Fixed metrics.
Daniel J. Ramirez committed
September 14, 2017
August 27, 2017
August 26, 2017
August 24, 2017
H
Convert Object::cast_to() to the static version
Hein-Pieter van Braam committed
August 22, 2017
August 20, 2017
August 18, 2017
August 10, 2017
August 8, 2017
July 30, 2017
R
Style: Apply clang-format on all files
Rémi Verschelde committed
July 19, 2017
July 18, 2017
June 25, 2017
June 8, 2017
June 3, 2017