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Godot Engine – Multi-platform 2D and 3D game engine

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COMMITS

/ core/ref_ptr.cpp
3.1
January 1, 2019
R
Update copyright statements to 2019
Rémi Verschelde committed
September 11, 2018
January 4, 2018
January 1, 2018
R
Update copyright statements to 2018
Rémi Verschelde committed
August 27, 2017
August 24, 2017
H
Convert Object::cast_to() to the static version
Hein-Pieter van Braam committed
April 7, 2017
March 5, 2017
R
A Whole New World (clang-format edition)
Rémi Verschelde committed
January 16, 2017
January 1, 2017
R
Welcome in 2017, dear changelog reader!
Rémi Verschelde committed
January 1, 2016
G
Update copyright to 2016 in headers
George Marques committed
April 18, 2015
J
Updated copyright year in all headers
Juan Linietsky committed
February 10, 2014
J
GODOT IS OPEN SOURCE
Juan Linietsky committed