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Godot Engine – Multi-platform 2D and 3D game engine

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/ modules/visual_script/visual_script.cpp
3.2
January 1, 2020
R
Update copyright statements to 2020
Rémi Verschelde committed
November 1, 2019
September 13, 2019
September 22, 2019
July 26, 2019
S
Tool Mode for Visualscript
Swarnim Arun committed
July 29, 2019
August 11, 2019
July 20, 2019
July 7, 2019
June 20, 2019
May 28, 2019
April 10, 2019
May 2, 2019
March 4, 2019
February 12, 2019
January 1, 2019
R
Update copyright statements to 2019
Rémi Verschelde committed
November 27, 2018
October 25, 2018
October 5, 2018
September 29, 2018
September 11, 2018
July 1, 2018
G
Added system for GDScript warnings
George Marques committed
July 25, 2018
May 13, 2018
K
Improve VisualScript UX
K. S. Ernest (iFire) Lee committed
F
Refactor RPCMode enum and checks
Fabio Alessandrelli committed
F
Refactor RPCMode enum and checks
Fabio Alessandrelli committed
June 5, 2018
May 29, 2018
May 26, 2018
April 29, 2018
April 19, 2018
February 21, 2018
L
Fix typos with codespell
luz.paz committed
January 11, 2018
B
Bind many more properties to scripts
Bojidar Marinov committed
January 4, 2018
January 1, 2018
R
Update copyright statements to 2018
Rémi Verschelde committed
December 7, 2017
December 1, 2017
November 25, 2017
November 15, 2017
October 25, 2017
J
Removes Script::get_node_type()
Jerome67000 committed
October 23, 2017
October 3, 2017
September 28, 2017
September 30, 2017
September 10, 2017
August 27, 2017
August 24, 2017
H
Convert Object::cast_to() to the static version
Hein-Pieter van Braam committed
August 20, 2017
August 19, 2017