COMMITS
/ modules/visual_script/visual_script_flow_control.h January 1, 2020
R
Update copyright statements to 2020
Rémi Verschelde committed
March 19, 2019
J
Made use of semicolons more consitent, fixed formatting
JohnJLight committed
January 1, 2019
R
Update copyright statements to 2019
Rémi Verschelde committed
January 4, 2018
R
Add missing copyright headers and fix formatting
Rémi Verschelde committed
January 1, 2018
R
Update copyright statements to 2018
Rémi Verschelde committed
December 17, 2017
R
Cleanup some #if 0'd code
Rémi Verschelde committed
August 27, 2017
R
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde committed
July 1, 2017
J
-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky committed
May 20, 2017
J
Removal of InputEvent as built-in Variant type..
Juan Linietsky committed
April 7, 2017
R
Add "Godot Engine contributors" copyright line
Rémi Verschelde committed
March 5, 2017
R
A Whole New World (clang-format edition)
Rémi Verschelde committed
R
Add a bunch of missing Godot headers in own files
Rémi Verschelde committed
January 3, 2017
J
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
Juan Linietsky committed
September 1, 2016
J
made visual script switch more flexible
Juan Linietsky committed
August 31, 2016
J
-Reworked constant nodes better
Juan Linietsky committed
August 28, 2016
J
Several all around fixes to visual scripting (in the process of creating demos)
Juan Linietsky committed
August 25, 2016
J
More visual script work
Juan Linietsky committed
August 7, 2016
J
-Added yield nodes to visual script
Juan Linietsky committed
August 6, 2016
J
VisualScript can now execute visual scripts, but there is no debugger or profiler yet.
Juan Linietsky committed
August 2, 2016
J
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky committed