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godotengine / godot UNCLAIMED

Godot Engine – Multi-platform 2D and 3D game engine

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COMMITS

/ core/core_bind.cpp
4.3
June 14, 2024
F
[Crypto] Expose OS.get_entropy
Fabio Alessandrelli committed
June 10, 2024
F
[Crypto] Expose get_system_ca_certificates.
Fabio Alessandrelli committed
January 2, 2024
April 27, 2024
A
Fix unsafe uses of `Callable.is_null()`
A Thousand Ships committed
April 22, 2024
March 22, 2024
A
Fix import and saving related crashes
A Thousand Ships committed
April 19, 2024
April 7, 2024
October 19, 2023
January 28, 2024
March 1, 2024
January 3, 2024
February 22, 2024
P
Enhance cache modes in resource loading
Pedro J. Estébanez committed
January 9, 2024
August 1, 2021
January 4, 2024
January 9, 2023
P
Add Direct3D 12 RenderingDevice implementation
Pedro J. Estébanez committed
October 14, 2023
September 26, 2023
August 16, 2023
June 30, 2023
March 5, 2023
March 30, 2021
June 10, 2023
June 8, 2023
P
Let user scripts disable thread safety checks
Pedro J. Estébanez committed
June 7, 2023
P
Mark thread name setup safe for nodes
Pedro J. Estébanez committed
May 17, 2023
September 1, 2021
May 15, 2023
May 12, 2023
J
Make more base nodes thread safe
Juan Linietsky committed
January 28, 2023
P
Robustify multi-threading primitives
Pedro J. Estébanez committed
May 8, 2023
May 5, 2023
April 24, 2023
J
Add ValidatedCall to MethodBind
Juan Linietsky committed
April 25, 2023
December 7, 2022
April 3, 2023
October 9, 2022
November 27, 2022
D
GDScript: Fix issues with typed arrays
Dmitrii Maganov committed
January 27, 2023
January 16, 2023
January 12, 2023
December 29, 2022
January 5, 2023
R
One Copyright Update to rule them all
Rémi Verschelde committed
October 20, 2022