SIGN IN SIGN UP
godotengine / godot UNCLAIMED

Godot Engine – Multi-platform 2D and 3D game engine

0 0 0 C++

COMMITS

/ .github/workflows
master
March 14, 2022
December 7, 2021
March 10, 2022
February 22, 2022
R
CI: Use mono_static=yes for Mono builds
Rémi Verschelde committed
February 14, 2022
H
Add an XML schema for documentation
Hugo Locurcio committed
February 8, 2022
February 4, 2022
R
CI: Force invalidate macOS cache
Rémi Verschelde committed
January 11, 2022
January 6, 2022
December 10, 2021
A
Misc build system fixes
Aaron Franke committed
September 16, 2021
November 12, 2021
A
Add a minimal template build to CI
Aaron Franke committed
October 1, 2021
November 3, 2021
R
CI: Update black to 21.10b0
Rémi Verschelde committed
October 28, 2021
October 26, 2021
October 24, 2021
October 20, 2021
October 9, 2021
M
Update Android CI to use JDK 11.
Marcel Admiraal committed
September 21, 2021
September 1, 2021
August 25, 2021
M
Fix CI after concurrency
Max Hilbrunner committed
August 24, 2021
August 18, 2021
August 6, 2021
July 31, 2021
July 17, 2021
July 7, 2021
July 13, 2021
April 2, 2020
June 7, 2021
M
Don't install Android NDK in CI
Marcel Admiraal committed
May 20, 2021
R
Fix typos with codespell
Rémi Verschelde committed
May 19, 2021
R
CI: Install Android NDK 21.4.7075529
Rémi Verschelde committed
B
pywin32 is no longer necessary for SCons install
Bartłomiej T. Listwon committed
May 3, 2021
April 15, 2021
R
Test Godot with Vulkan in CI
Rafał Mikrut committed
February 22, 2021
F
[HTML5] Add jsdoc2rst tool.
Fabio Alessandrelli committed
February 13, 2021
G
Use github actions cache not my own one.
Gordon MacPherson committed
February 5, 2021
January 12, 2021
December 29, 2020
R
CI: Force building TextServer fallback
Rémi Verschelde committed
December 4, 2020
November 19, 2020
F
[HTML5] Enforce JavaScript style with eslint.
Fabio Alessandrelli committed
November 9, 2020