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Godot Engine – Multi-platform 2D and 3D game engine

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COMMITS

/ servers/rendering/rendering_device_commons.h
2820bc97de6c71ebb52fec5970f883f770d4d684
February 12, 2026
February 2, 2025
J
Support output to HDR monitors
Josh Jones committed
February 6, 2026
November 11, 2024
A
raytracing: Initial Vulkan support
Antonio Caggiano committed
December 10, 2025
October 28, 2025
November 26, 2025
A
Fix `SHADER_UNIFORM_NAMES`
Alexander Hartmann committed
October 8, 2025
November 6, 2025
S
2D: Switch to VBOs for instance data
Stuart Carnie committed
October 17, 2025
S
Add Persistent Buffers
Stuart Carnie committed
October 6, 2025
L
Add `max()` to `Span`.
Lukas Tenbrink committed
September 28, 2025
September 21, 2025
E
Add GDSOFTCLASS to six inheritors of Object
Edward Moulsdale committed
August 26, 2025
July 24, 2025
June 26, 2025
May 28, 2025
January 13, 2025
August 20, 2024
March 28, 2025
November 22, 2024
February 1, 2025
March 6, 2025
February 13, 2025
February 12, 2025
M
Add ASTC HDR format variants
Matias N. Goldberg committed
December 5, 2024
January 8, 2025
A
Fix various typos
Aarni Koskela committed
November 23, 2024
S
Metal: Add MetalFX upscaling support
Stuart Carnie committed
November 14, 2024
M
Improvements from TheForge (see description)
Matias N. Goldberg committed
October 24, 2024
March 15, 2024
June 26, 2024
June 30, 2024
M
Add debug utilities for Vulkan
Matias N. Goldberg committed
March 26, 2024
March 12, 2024
March 8, 2024
December 19, 2023
November 24, 2023