COMMITS
/ servers/rendering/rendering_device_commons.h February 12, 2026
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Merge pull request #115963 from blueskythlikesclouds/reduce-includes-to-rd
Thaddeus Crews committed
February 2, 2025
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Support output to HDR monitors
Josh Jones committed
February 6, 2026
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Reduce includes to rendering device.
Skyth committed
November 11, 2024
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raytracing: Initial Vulkan support
Antonio Caggiano committed
December 10, 2025
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October 28, 2025
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Implement point size emulation in the forward shader for D3D12.
Skyth committed
November 26, 2025
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Fix `SHADER_UNIFORM_NAMES`
Alexander Hartmann committed
October 8, 2025
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Resolve depth buffer in pass if supported by driver
Bastiaan Olij committed
November 6, 2025
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2D: Switch to VBOs for instance data
Stuart Carnie committed
October 17, 2025
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Add Persistent Buffers
Stuart Carnie committed
October 6, 2025
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Add `max()` to `Span`.
Lukas Tenbrink committed
September 28, 2025
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Renderer: Move reflect_spirv to RenderingShaderContainer
Stuart Carnie committed
September 21, 2025
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Add GDSOFTCLASS to six inheritors of Object
Edward Moulsdale committed
August 26, 2025
July 24, 2025
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Check for Vulkan Memory Model support and make it a variant.
Dario committed
June 26, 2025
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Apple: Use image atomic operations on supported Apple hardware
Stuart Carnie committed
May 28, 2025
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Optimize Mobile renderer by using FP16 explicitly.
Dario committed
January 13, 2025
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Add shader baker to project exporter.
Dario committed
August 20, 2024
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Core: Add dedicated `BitField` template
Thaddeus Crews committed
March 28, 2025
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Merge pull request #99551 from DarioSamo/fragment-density-map
Rémi Verschelde committed
November 22, 2024
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Implement support for fragment density maps.
Dario committed
February 1, 2025
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Style: Replace header guards with `#pragma once`
Thaddeus Crews committed
March 6, 2025
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Merge pull request #102777 from darksylinc/matias-astc-hdr
Thaddeus Crews committed
February 13, 2025
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Validate varying count when compiling shaders
clayjohn committed
February 12, 2025
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Add ASTC HDR format variants
Matias N. Goldberg committed
December 5, 2024
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Implement Buffer Device Address for Rendering Device Vulkan and DirectX12
thimenesup committed
January 8, 2025
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Fix various typos
Aarni Koskela committed
November 23, 2024
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Metal: Add MetalFX upscaling support
Stuart Carnie committed
November 14, 2024
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Improvements from TheForge (see description)
Matias N. Goldberg committed
October 24, 2024
March 15, 2024
June 26, 2024
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Style: Apply new `clang-format` changes
Thaddeus Crews committed
June 30, 2024
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Add debug utilities for Vulkan
Matias N. Goldberg committed
March 26, 2024
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Improvements to VRS/Foveated rendering
Bastiaan Olij committed
March 12, 2024
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Ensure specialization constants come sorted from reflection
Pedro J. Estébanez committed
March 8, 2024
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Make ShaderDescription and related types public
Pedro J. Estébanez committed
December 19, 2023
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
Pedro J. Estébanez committed
November 24, 2023
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Acyclic Command Graph for RenderingDevice.
Dario committed