COMMITS
/ servers/rendering/rendering_device_graph.cpp January 27, 2026
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Merge pull request #99119 from Fahien/fahien/raytracing-base
Thaddeus Crews committed
November 11, 2024
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raytracing: Initial Vulkan support
Antonio Caggiano committed
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Improve graph's detection of intersection between draw lists.
Dario committed
January 15, 2026
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Fix buffers in D3D12 not getting cleared with the right usage.
Skyth committed
December 10, 2025
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November 6, 2025
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2D: Switch to VBOs for instance data
Stuart Carnie committed
October 17, 2025
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Add Persistent Buffers
Stuart Carnie committed
October 14, 2025
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October 1, 2025
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Merge pull request #110505 from Calinou/tweak-draw-command-labels
Thaddeus Crews committed
September 13, 2025
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Tweak draw command label names for consistency
Hugo Locurcio committed
September 7, 2025
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Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers.
Ben Rog-Wilhelm committed
September 2, 2025
July 23, 2025
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D3D12: Fix shader model check, initialization error handling
Danni committed
May 22, 2025
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Renderer: Eliminates `String` allocations for all labels in the renderer
Stuart Carnie committed
April 17, 2025
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Fix UBSAN alignment issues in the render graph
Matias N. Goldberg committed
March 29, 2025
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Merge pull request #104556 from Ivorforce/string-extend-instead-of-parse
Thaddeus Crews committed
March 24, 2025
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Use `append_` instead of `parse_` for `String` methods.
Lukas Tenbrink committed
November 22, 2024
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Implement support for fragment density maps.
Dario committed
November 23, 2024
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Metal: Add MetalFX upscaling support
Stuart Carnie committed
December 20, 2024
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Merge pull request #100399 from Fahien/fahien/resource-usage-to-string
Thaddeus Crews committed
December 14, 2024
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Convert resource usage to string
Antonio Caggiano committed
December 12, 2024
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Fix several ubsan reported misaligned accesses
HP van Braam committed
December 10, 2024
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Merge pull request #100222 from DarioSamo/partial-coverage-fix
Thaddeus Crews committed
December 9, 2024
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Fix incorrect return value on partial coverage detection.
Dario committed
November 14, 2024
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Improvements from TheForge (see description)
Matias N. Goldberg committed
October 24, 2024
November 20, 2024
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November 19, 2024
October 31, 2024
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Add dependency detection improvements to the render graph.
Dario committed
October 30, 2024
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Merge pull request #97247 from thimenesup/draw_indirect_rd
Thaddeus Crews committed
September 20, 2024
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Add draw indirect to Rendering Device
thimenesup committed
October 21, 2024
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Fix race conditions in breadcrumbs
Matias N. Goldberg committed
October 18, 2024
June 30, 2024
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Add debug utilities for Vulkan
Matias N. Goldberg committed
April 24, 2024
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Add support for enhanced barriers in D3D12.
Dario committed
May 2, 2024
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April 29, 2024
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Fix incorrect memory read when capacity changes in RD Graph.
Dario committed
April 8, 2024
February 21, 2024
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February 14, 2024
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Add validation to render graph for draw and compute lists.
Dario committed
December 19, 2023
January 22, 2024
January 18, 2024
November 24, 2023
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Acyclic Command Graph for RenderingDevice.
Dario committed