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Godot Engine – Multi-platform 2D and 3D game engine

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COMMITS

/ servers/rendering/rendering_device_graph.h
2820bc97de6c71ebb52fec5970f883f770d4d684
February 17, 2026
November 11, 2024
December 10, 2025
November 6, 2025
S
2D: Switch to VBOs for instance data
Stuart Carnie committed
October 17, 2025
S
Add Persistent Buffers
Stuart Carnie committed
September 7, 2025
September 2, 2025
May 22, 2025
August 20, 2024
March 28, 2025
November 22, 2024
February 1, 2025
November 23, 2024
S
Metal: Add MetalFX upscaling support
Stuart Carnie committed
December 20, 2024
December 14, 2024
A
Convert resource usage to string
Antonio Caggiano committed
November 14, 2024
M
Improvements from TheForge (see description)
Matias N. Goldberg committed
October 24, 2024
November 19, 2024
October 31, 2024
October 30, 2024
September 20, 2024
October 21, 2024
M
Fix race conditions in breadcrumbs
Matias N. Goldberg committed
October 18, 2024
June 30, 2024
M
Add debug utilities for Vulkan
Matias N. Goldberg committed
April 24, 2024
May 2, 2024
February 21, 2024
February 14, 2024
December 19, 2023
January 22, 2024
November 24, 2023