COMMITS
/ servers/rendering/storage/mesh_storage.h February 18, 2026
R
Decouple MeshStorage from RenderingServer
Rémi Verschelde committed
February 17, 2026
R
Move RenderingServer enums to a dedicated RenderingServerEnums (`RSE`) namespace
Rémi Verschelde committed
June 29, 2025
L
FTI - Add `multimesh_instances_reset_physics_interpolation()`
lawnjelly committed
March 12, 2024
A
Move server files into their subfolders
Aaron Franke committed
June 5, 2025
L
Expose `RS.mesh_surface_update_index_region`
LuoZhihao committed
February 24, 2025
R
Add Meshes to the Video RAM Profiler
Ryan committed
February 1, 2025
T
Style: Replace header guards with `#pragma once`
Thaddeus Crews committed
November 19, 2024
D
Added indirect drawing functionality to MultiMesh
David House committed
November 27, 2024
Z
Add ArrayMesh::surface_remove
ze2j committed
November 3, 2024
D
Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
David House committed
July 28, 2024
R
Avoid const_cast in mesh_storage.h
rune-scape committed
May 10, 2024
R
Fixed Timestep Interpolation: MultiMesh
Ricardo Buring committed
July 23, 2023
A
Support custom AABB within MultiMesh resources
Arman Elgudzhyan committed
November 14, 2023
C
Store ArrayMesh path in RenderingServer for use in error messages
clayjohn committed
January 27, 2023
C
Automatically transform Skeleton2D calculations so pivots are not needed
clayjohn committed
January 5, 2023
R
One Copyright Update to rule them all
Rémi Verschelde committed
July 23, 2022
R
Code quality: Fix header guards consistency
Rémi Verschelde committed
June 21, 2022
B
Split dependency logic
Bastiaan Olij committed
April 2, 2022
B
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij committed