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Godot Engine – Multi-platform 2D and 3D game engine

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/ drivers/d3d12/rendering_device_driver_d3d12.cpp
5fc9f6b3d9550f2d2ca2a9eb63d3d0cd78fafb30
March 18, 2026
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Style: Apply clang-format grouping rules
Rémi Verschelde committed
March 15, 2026
March 11, 2026
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Clean up includes in `drivers/d3d12`
Rémi Verschelde committed
March 10, 2026
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Support output to HDR monitors
Josh Jones committed
February 6, 2026
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November 11, 2024
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raytracing: Initial Vulkan support
Antonio Caggiano committed
January 26, 2026
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2D: Switch to VBOs for instance data
Stuart Carnie committed
November 7, 2025
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[D3D12] Fallback to HWND if DComp init failed.
Pāvels Nadtočajevs committed
November 3, 2025
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