COMMITS
/ drivers/d3d12/rendering_device_driver_d3d12.cpp March 18, 2026
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Style: Tweak ordering of `thirdparty` includes with angle brackets
Rémi Verschelde committed
March 16, 2026
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Style: Apply clang-format grouping rules
Rémi Verschelde committed
March 15, 2026
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Misc includes or modernize fixes found via clangd-tidy
Rémi Verschelde committed
March 11, 2026
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Clean up includes in `drivers/d3d12`
Rémi Verschelde committed
March 10, 2026
February 26, 2026
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Decouple RenderingServer from as much of the codebase as possible
Rémi Verschelde committed
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Move DisplayServer enums and typedefs to DisplayServerEnums
Rémi Verschelde committed
December 16, 2025
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Upgrade D3D12MA.
Skyth committed
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Reduce unnecessary calls in D3D12 driver.
Skyth committed
February 18, 2026
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Merge pull request #116355 from blueskythlikesclouds/get-total-memory-optimization
Thaddeus Crews committed
June 12, 2025
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Move binary math functions to `Math` namespace in `math_funcs_binary` header.
Lukas Tenbrink committed
February 16, 2026
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Optimize get_total_memory_used in D3D12 and Vulkan.
Skyth committed
February 12, 2026
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Merge pull request #115963 from blueskythlikesclouds/reduce-includes-to-rd
Thaddeus Crews committed
February 2, 2025
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Support output to HDR monitors
Josh Jones committed
February 6, 2026
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Reduce includes to rendering device.
Skyth committed
January 28, 2026
January 27, 2026
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Merge pull request #99119 from Fahien/fahien/raytracing-base
Thaddeus Crews committed
November 11, 2024
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raytracing: Initial Vulkan support
Antonio Caggiano committed
January 26, 2026
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Merge pull request #114076 from blueskythlikesclouds/d3d12-reduce-unnecessary-calls
Thaddeus Crews committed
January 6, 2026
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Merge pull request #114146 from blueskythlikesclouds/d3d12-discard-state-fix
Rémi Verschelde committed
December 18, 2025
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December 10, 2025
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December 11, 2025
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Fix SYNC_ALL bit getting masked out on D3D12.
Skyth committed
December 5, 2025
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Merge pull request #113585 from brycehutchings/fix_d3d12_array_multisample
Rémi Verschelde committed
December 4, 2025
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Fix bad D3D12 SRV breaking MSAA with OpenXR
Bryce Hutchings committed
November 24, 2025
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Refactor descriptor heaps in D3D12 driver.
Skyth committed
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Fix all D3D12 object memory leaks.
Skyth committed
December 2, 2025
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Merge pull request #112191 from blueskythlikesclouds/point-size-emulation-forward-shader
Thaddeus Crews committed
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Merge pull request #113277 from blueskythlikesclouds/d3d12-framebuffer-clear-fix
Rémi Verschelde committed
October 18, 2025
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SCons: Cleanup hardcoded D3D12 driver workarounds
Thaddeus Crews committed
October 28, 2025
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Implement point size emulation in the forward shader for D3D12.
Skyth committed
November 30, 2025
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D3D12: Convert non-critical startup warnings to verbose prints
Archie Healy committed
November 28, 2025
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Fix framebuffers getting cleared multiple times on D3D12.
Skyth committed
October 17, 2025
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Refactor rendering driver copy APIs to fix D3D12 issues.
Skyth committed
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Add Persistent Buffers
Stuart Carnie committed
July 22, 2025
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Move D3D12's automatic texture clears to RenderingDevice.
Dario committed
November 21, 2025
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Merge pull request #112989 from blueskythlikesclouds/typed-uav-load-additional-check
Thaddeus Crews committed
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Merge pull request #113000 from brycehutchings/d3d12_descriptor_heap_pool_corruption_fix
Thaddeus Crews committed
November 20, 2025
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Fix corruption of cpu descriptor heap free blocks
Bryce Hutchings committed
November 18, 2025
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Fix buffer creation on old D3D12 runtimes.
Skyth committed
November 6, 2025
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2D: Switch to VBOs for instance data
Stuart Carnie committed
November 7, 2025
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[D3D12] Fallback to HWND if DComp init failed.
Pāvels Nadtočajevs committed
November 3, 2025
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October 29, 2025
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October 24, 2025
October 16, 2025
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Merge pull request #111658 from brycehutchings/bryceh_d3d12_native_handle_fixes
Thaddeus Crews committed
July 8, 2025
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Metal: Fix `texture_get_data` other linear formats
Stuart Carnie committed
October 14, 2025
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October 6, 2025
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Fix D3D12 not checking for fullscreen clear region correctly.
Skyth committed