//Design a data structure that supports all following operations in average O(1) time. //insert(val): Inserts an item val to the set if not already present. //remove(val): Removes an item val from the set if present. //getRandom: Returns a random element from current set of elements. Each element must have the same probability of being returned. //Example: // Init an empty set. //RandomizedSet randomSet = new RandomizedSet(); // Inserts 1 to the set. Returns true as 1 was inserted successfully. //randomSet.insert(1); // Returns false as 2 does not exist in the set. //randomSet.remove(2); // Inserts 2 to the set, returns true. Set now contains [1,2]. //randomSet.insert(2); // getRandom should return either 1 or 2 randomly. //randomSet.getRandom(); // Removes 1 from the set, returns true. Set now contains [2]. //randomSet.remove(1); // 2 was already in the set, so return false. //randomSet.insert(2); // Since 2 is the only number in the set, getRandom always return 2. //randomSet.getRandom(); class RandomizedSet { HashMap map; ArrayList values; /** Initialize your data structure here. */ public RandomizedSet() { map = new HashMap(); values = new ArrayList(); } /** Inserts a value to the set. Returns true if the set did not already contain the specified element. */ public boolean insert(int val) { if(!map.containsKey(val)) { map.put(val, val); values.add(val); return true; } else { return false; } } /** Removes a value from the set. Returns true if the set contained the specified element. */ public boolean remove(int val) { if(map.containsKey(val)) { map.remove(val); values.remove(values.indexOf(val)); return true; } return false; } /** Get a random element from the set. */ public int getRandom() { int random = (int)(Math.random() * values.size()); int valueToReturn = values.get(random); return map.get(valueToReturn); } } /** * Your RandomizedSet object will be instantiated and called as such: * RandomizedSet obj = new RandomizedSet(); * boolean param_1 = obj.insert(val); * boolean param_2 = obj.remove(val); * int param_3 = obj.getRandom(); */