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vo_opengl: slightly improve ewa_lanczos windowing

The original filter window was design for a radius based on the true
zero, but we always cut it off at our selection of radius either way (by
necessity, due to the square matrix we sample from).

This window is tweaked from the original (true radius) to our actual
cut-off radius, and hence improves the result in a few edge cases. The
main win is the reduction of code complexity, since we no longer need to
know what the true radius actually is.
N
Niklas Haas committed
1ecd9727f0e3df68c6be9955b759547a34a0b79f
Parent: 53867aa