vo_gpu: d3d11: enhance cache invalidation
The shader cache in ra_d3d11 caches the result of shaderc, crossc and the D3DCompiler DLL, so it should be invalidated when any of those components are updated. This should make the cache more reliable, which makes it safer to enable gpu-shader-cache-dir. Shader compilation is slow with D3D11, so gpu-shader-cache-dir is highly necessary
J
James Ross-Gowan committed
b258d82d6eab5cec7f27f4d6780bf991d28aadef
Parent: b9c1286