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wayland opengl: actually call uninit if init fails

This is the proper fix to the memory leak @wm4 pointed out. It turns out
that when you autoprobe opengl and vo_wayland_init returns false,
vo_wayland_uninit is never actually executed. So you have a leftover
pointer. The vulkan context does this correctly which was why my old,
dumb "fix" broke it.
D
dudemanguy committed
fd7aff7a9d9c45cb0f9ef1e7e7254e585b26a114
Parent: 9d6ae83