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BatchedMesh: Update Example, some optimization (#27202)

* visible -> visibility

* Remove comment

* Improve scale of transform texture

* Skip onBeforeRender if possible

* Set visibility changed to false

* Make sure visibility change flag is toggled on geometry change

* Set on geometry change instead of geometry add
G
Garrett Johnson committed
a90b6938ef5c889ff948407b8b4650b661afad2c
Parent: aee3a57
Committed by GitHub <[email protected]> on 11/19/2023, 9:34:00 AM