BatchedMesh: Update Example, some optimization (#27202)
* visible -> visibility * Remove comment * Improve scale of transform texture * Skip onBeforeRender if possible * Set visibility changed to false * Make sure visibility change flag is toggled on geometry change * Set on geometry change instead of geometry add
G
Garrett Johnson committed
a90b6938ef5c889ff948407b8b4650b661afad2c
Parent: aee3a57
Committed by GitHub <[email protected]>
on 11/19/2023, 9:34:00 AM